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Author Topic: SA-MP 0.2.5 - First information!  (Read 1816 times)

Offline Bizzie

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SA-MP 0.2.5 - First information!
« on: 20 March 2008, 20:09:32 »
Even though our clan is leaving SA-MP, I still want to inform you about the progress of SA-MP 0.2.5, which may be the last version of SA-MP.

Quote from: Kyeman on SA-MP blog
As I mentioned in the previous news post, 0.2.5 will likely be the last SA-MP release. But we're not going out without a bang. What happens when you take the 0.1 player limit, add the 0.2 player limit, multiply by 3.3 recurring then divide by 2? That's right, you get a close approximation of 500 - which is the 0.2.5 player limit.

We have rewritten large portions of the SA-MP dedicated server and now the hard limits on players and vehicles comes down to server CPU and bandwidth.

In 0.2.5 we have taken advantage of this new server system and raised the vehicle limit to 2000 with virtually unlimited amount of vehicle models. This isn't just some theoretical limit either, we're working on a new script to replace lvdm which will cover all of San Andreas. The SA-MP beta team has been hard at work and have placed 2000 vehicles in these reusable lists.

Click the map for a plot of all 2000 vehicles. Each colour represents a reusable vehicle list.



Here's most of the new things you'll see in SA-MP 0.2.5:

- New player limit 500 and vehicle limit 2000.
- Tick/sync rates can now be adjusted from the server along with the streaming radius.
- Up to 2 billion virtual worlds (all server controlled).
- The server maintains an accurate position of all vehicles, even when they're not being driven.
- Visible damage on vehicles is now synced.
- Many overall sync improvements including vehicle riding, lag compensation.
- Players can now have different fighting styles.
- Trains can now drive on both tracks and each carriage can have 5 passengers.
- Many new scripting functions added.
- All 0.2.2 scripts will be compatible with 0.2.5.
- Solved issues with TextDraws and Menus.

There was a vehicle audio problem in previous releases that caused vehicles driven by other players, usually helis and planes, to become silent. This has been fixed in 0.2.5 and adds greatly to the overall feel of the game.

We have never released a version of SA-MP without first testing any new limits or features. That means over the next few weeks we intend to have a public beta and populate San Andreas with 500 players. This will be a very unique event in online gaming. If you would like to participate, keep and eye on the sa-mp.com main page as we'll be announcing the details there before the public tests start.

And finally, we have put together a new video showing some of the improvements to syncing in 0.2.5:

SA-MP 0.2.5 Preview Video #1 (YouTube)
SA-MP 0.2.5 Preview Video #2 (YouTube)
I say this, be ye redy with good hert
To al my wil, and that I frely may
As me best pleaseth do you laughe or smert,
And never ye to murmur, night or day;
And eek whan I say yea, ye say not nay,
Neyther by word, nor frownyng countenaunce?
Swer this, and here I swer our alliaunce.

Offline Bizzie

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Re: SA-MP 0.2.5 - First information!
« Reply #1 on: 25 March 2008, 16:57:19 »
omigod double post. :P

A newsflash just arrived on my screen:

SA-MP 0.2.5 may force you to use a legal Grand Theft Auto: San Andreas DVD!

Source: http://forum.sa-mp.com/index.php?topic=48950.45

Quote from: Kye, lead developer of SA-MP
Hahaha. All the crying pirates.

They always say the same thing "you'll lose all the players." They think because they pirate games that everyone else does too. And they also seem to think higher player counts is somehow helping us to meet our objective.

Well, maybe the player count will go down a bit, but I'm happy to lose those types of people. Most of them are the same people who cheat, write hacks, probably aren't old enough to legally own the game, complain about our software because they're so used to getting stuff for free.

Oh and the last thing they do is make threats to go to another mod like MTA. Well here's the website, http://www.mtasa.com/ go and don't come back.

Quote from: Kye, lead developer of SA-MP
SA-MP 0.2.5 will simply verify that you have the DVD. If you have the DVD then don't worry, you'll still be able to play even if it's the Australian, German DVD etc.

This is a good idea in my opinion. Although it sucks to put the DVD into the drive once again... but hey, why not.
« Last Edit: 25 March 2008, 17:00:42 by JuBizz »
I say this, be ye redy with good hert
To al my wil, and that I frely may
As me best pleaseth do you laughe or smert,
And never ye to murmur, night or day;
And eek whan I say yea, ye say not nay,
Neyther by word, nor frownyng countenaunce?
Swer this, and here I swer our alliaunce.

Offline Gridlock

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Re: SA-MP 0.2.5 - First information!
« Reply #2 on: 25 March 2008, 17:13:09 »
Hahaa! I'd like to see the looks on their little faces who don't have a legitimate version of San Andreas!

Offline Pilot

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Re: SA-MP 0.2.5 - First information!
« Reply #3 on: 25 March 2008, 17:17:58 »
uuuh yeah... me too.... I'd like to see that.....

(sneaky smiley)...

I have a perfectly legal version of San Andreas...
Quote from: Dr.Zoidberg
In my experience boxes are usually empty, except for sometimes a little cheese stuck to the top, and that one time Pepperoni. What a day that was!

Offline FrozenX

  • Posts: 156
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Re: SA-MP 0.2.5 - First information!
« Reply #4 on: 25 March 2008, 17:19:59 »
WOT! Oh no, now i need to buy it! Yeah f**k that. Crapy s**t from them just use illegal version! I will hack them to die if it isnt working with illegal!  >:D >:D >:D >:D >:D
[NDH] More then only gaming! Yeah!

© Takasuki - FrozenX 2008-2009
Takasuki - FrozenX is a Registered Trademark of Takazenx®

Offline Pilot

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Re: SA-MP 0.2.5 - First information!
« Reply #5 on: 25 March 2008, 17:21:34 »
lol calm down...
besides... you can just "hack" the whole SA:MP.... :P
Quote from: Dr.Zoidberg
In my experience boxes are usually empty, except for sometimes a little cheese stuck to the top, and that one time Pepperoni. What a day that was!

Offline Bizzie

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Re: SA-MP 0.2.5 - First information!
« Reply #6 on: 25 March 2008, 17:27:30 »
Hahaa! I'd like to see the looks on their little faces who don't have a legitimate version of San Andreas!

Aye.

I saw a little boy who was 8 years old on our SA-MP server back in the day. I was shocked. :-\
I say this, be ye redy with good hert
To al my wil, and that I frely may
As me best pleaseth do you laughe or smert,
And never ye to murmur, night or day;
And eek whan I say yea, ye say not nay,
Neyther by word, nor frownyng countenaunce?
Swer this, and here I swer our alliaunce.

Offline FrozenX

  • Posts: 156
  • The one and only: FrozenX, Die-Hard Takasuki.
Re: SA-MP 0.2.5 - First information!
« Reply #7 on: 25 March 2008, 17:43:36 »
lol calm down...
besides... you can just "hack" the whole SA:MP.... :P

 8) I know but i will talk with Kye and say to him that if they don't kill that prog out of sa-mp i will say it to his mother >:D
[NDH] More then only gaming! Yeah!

© Takasuki - FrozenX 2008-2009
Takasuki - FrozenX is a Registered Trademark of Takazenx®

Offline Bizzie

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Re: SA-MP 0.2.5 - First information!
« Reply #8 on: 26 March 2008, 18:55:02 »
Here's a funny thing: a former SA-MP developer Mike says his opinion about Anti-no-CD:

Quote from: Mike
Lame.

Source: http://forum.sa-mp.com/index.php?topic=48950.msg359747#msg359747

Edit:

Wow. The SA-MP forum moderators are deleting polls and opinions from people now. This is surely like the SA-MP soap opera...
« Last Edit: 26 March 2008, 19:02:02 by JuBizz »
I say this, be ye redy with good hert
To al my wil, and that I frely may
As me best pleaseth do you laughe or smert,
And never ye to murmur, night or day;
And eek whan I say yea, ye say not nay,
Neyther by word, nor frownyng countenaunce?
Swer this, and here I swer our alliaunce.

Offline Pilot

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Re: SA-MP 0.2.5 - First information!
« Reply #9 on: 26 March 2008, 19:05:55 »
omg, i dig Mike's reply...

SA:MP is totally failing like this ....
Quote from: Dr.Zoidberg
In my experience boxes are usually empty, except for sometimes a little cheese stuck to the top, and that one time Pepperoni. What a day that was!

Offline TerrorDrone

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Re: SA-MP 0.2.5 - First information!
« Reply #10 on: 28 March 2008, 21:33:19 »
uhm.. some verify system.. well lets see if theres finally one that works... (hopefully not..)

btw damn id like to play PTPM with some old AC membs.. like duck fear jaffa bizz rake raid black oggy..
« Last Edit: 28 March 2008, 21:35:19 by TerrorDrone »



Offline Pilot

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Re: SA-MP 0.2.5 - First information!
« Reply #11 on: 28 March 2008, 22:25:49 »
omg yeah... reminds me of the old, kick ass times ^_^
Quote from: Dr.Zoidberg
In my experience boxes are usually empty, except for sometimes a little cheese stuck to the top, and that one time Pepperoni. What a day that was!

Offline FrozenX

  • Posts: 156
  • The one and only: FrozenX, Die-Hard Takasuki.
Re: SA-MP 0.2.5 - First information!
« Reply #12 on: 29 March 2008, 09:36:12 »
Yeah i was always the best Prime Minister:D
[NDH] More then only gaming! Yeah!

© Takasuki - FrozenX 2008-2009
Takasuki - FrozenX is a Registered Trademark of Takazenx®

Offline Nykää

  • Posts: 449
Re: SA-MP 0.2.5 - First information!
« Reply #13 on: 29 March 2008, 09:55:19 »
Camping in the cargo ship FTW! O0

Offline TerrorDrone

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Re: SA-MP 0.2.5 - First information!
« Reply #14 on: 29 March 2008, 11:04:04 »
this feels weird.. looks like almost every1 liked PTPM and such, and many peep would like to play it again, and nobody doing that :P