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23 May 2012, 01:37:59

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Recent Messages

Author Topic: SA:MP 0.2 Public Beta #3  (Read 614 times)

Offline Nykää

  • Posts: 449
SA:MP 0.2 Public Beta #3
« on: 20 May 2007, 10:49:55 »
So today there was SA:MP 0.2 Public Beta #3 and I was able to try it. Heres some screens for ya. ;D
Molotovs!
Grenades!
You can sprint like with M4!
Sniper! (pwnt) ;)
New running style. ;D
If you die, others can pick your weapons ( I killed them with grenade ;))
Take that worker!!! (I killed him later :-X)
And this was 200 players server :o
« Last Edit: 20 May 2007, 11:00:52 by Seta Samuli »

Offline Dan

  • Posts: 141
Re: SA:MP 0.2 Public Beta #3
« Reply #1 on: 20 May 2007, 12:54:05 »
I was testing aswell, its awsome. You can still do some testing now if you want

Offline Nimrod

  • Posts: 787
  • Bang
Re: SA:MP 0.2 Public Beta #3
« Reply #2 on: 20 May 2007, 13:34:14 »
I was testing too. And i've got to say the walking animations r crap, but the weapon sync is awesome!!
...You're gonna carry that weight.

Offline Dan

  • Posts: 141
Re: SA:MP 0.2 Public Beta #3
« Reply #3 on: 20 May 2007, 13:46:15 »
Apparently the weapons sync havnt been changed, but I felt and saw a difference

Offline Gridlock

  • Godfather of NDH
  • Guardian
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  • Posts: 790
Re: SA:MP 0.2 Public Beta #3
« Reply #4 on: 20 May 2007, 15:43:32 »
You could use grenades and use weapon pick-up's in 0.1 too. Every model has it's own walking/running sync.

Offline Bizzie

  • THE ORIGINAL FLUFFY!
  • Leading Hero
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  • Posts: 1094
  • Life gets rough when you're living on a fine line.
Re: SA:MP 0.2 Public Beta #3
« Reply #5 on: 20 May 2007, 16:35:28 »
You could use grenades and use weapon pick-up's in 0.1 too. Every model has it's own walking/running sync.

Not weapon pick-ups: Setä refers to fact that now players drop their weapons when they die. Also, grenades were desynced in 0.1b R2.

Yep, every ped model has their own animations. However, current SA-MP version (0.1b) uses standard CJ animation for every ped.
I say this, be ye redy with good hert
To al my wil, and that I frely may
As me best pleaseth do you laughe or smert,
And never ye to murmur, night or day;
And eek whan I say yea, ye say not nay,
Neyther by word, nor frownyng countenaunce?
Swer this, and here I swer our alliaunce.

Offline Nevadura

  • LANspecials founder
  • Posts: 588
  • Wooo!
    • no site here
Re: SA:MP 0.2 Public Beta #3
« Reply #6 on: 25 May 2007, 20:25:00 »
so thats why the old grumpy lady ped is as fast as CJ ;D
Ok so a baby seal walks into a club.. get it? oh god i'm a bad person...

kfgus3

  • Guest
Re: SA:MP 0.2 Public Beta #3
« Reply #7 on: 26 May 2007, 12:20:33 »
Too bad only lasted for a day.. I went on it for 2 min and then mum kicked me off the computer and when I got back BETA ended

Offline Dan

  • Posts: 141
Re: SA:MP 0.2 Public Beta #3
« Reply #8 on: 27 May 2007, 11:54:23 »
I think the final test is coming up soon but im not sure when

Offline Bizzie

  • THE ORIGINAL FLUFFY!
  • Leading Hero
  • *
  • Posts: 1094
  • Life gets rough when you're living on a fine line.
Re: SA:MP 0.2 Public Beta #3
« Reply #9 on: 27 May 2007, 12:02:10 »
I think the final test is coming up soon but im not sure when

Don't worry; we'll keep SoH members informed! Plus, it's very likely the last beta takes place on weekend - just like the earlier ones. :)
I say this, be ye redy with good hert
To al my wil, and that I frely may
As me best pleaseth do you laughe or smert,
And never ye to murmur, night or day;
And eek whan I say yea, ye say not nay,
Neyther by word, nor frownyng countenaunce?
Swer this, and here I swer our alliaunce.