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Author Topic: koth_butterfly  (Read 1597 times)

Offline Demon_Hunter

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koth_butterfly
« on: 14 May 2010, 11:12:30 »
Koth_Butterfly
by Demon_Hunter



Pictures:
Outdated.
Slideshow: http://img706.imageshack.us/slideshow/webplayer.php?id=kothbutterflya10000.jpg
Seperat:
http://img191.imageshack.us/img191/982/kothbutterflya10004.jpg
http://img30.imageshack.us/img30/3629/kothbutterflya10003.jpg
http://img685.imageshack.us/img685/6895/kothbutterflya10002.jpg
http://img130.imageshack.us/img130/4237/kothbutterflya10001.jpg
http://img706.imageshack.us/img706/4544/kothbutterflya10000.jpg


Stage: A2

Things to do:
Aplha test. (Will need help with this)
Feedback. (Will need help with this)
Work on the design.
Work on flow.
Go into beta.
Detail.
Beta test. (Will need help with this)
Feedback. (Will need help with this)
Make sure the map is ready for release.
Go into rc stage.


Goal: The goal is to make a comp/pub koth map that is fun and fast paced.
The map should also be balanced for all classes.

Download:
http://www.mediafire.com/?nzuju0xjwej


Post will get updated. so keep an eye out. :)
« Last Edit: 22 May 2010, 20:14:14 by Demon_Hunter »

Offline Frush

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Re: koth_butterfly
« Reply #1 on: 14 May 2010, 12:01:52 »
Looks like Snipers will rape, because of the sightlines
Some people say less is more, but I say less is less, more is more and ENOUGH IS ENOUGH

Offline markp

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Re: koth_butterfly
« Reply #2 on: 14 May 2010, 15:59:17 »
nice map.
make an underground path or something, there's not many ways to go!

Offline Xearo_Disaster

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Re: koth_butterfly
« Reply #3 on: 14 May 2010, 16:30:48 »
I actually think that map is really well designed and quite well balanced. I think, though, that if one team pushed through to that small tunnel kinda area that spawncamping would be way too easy. Maybe fit the spawn against the walls and make a tunnel from it that goes off around into the middle? That way there'd be a way around spawn-campers and an alternative entrance to the center point, perhaps. A bit like Viaduct? Maybe that's just me, I'm no map-maker. It's looking really good so far, Deo. Good work.

Offline tom_armitage

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Re: koth_butterfly
« Reply #4 on: 14 May 2010, 18:08:05 »
Looks nice Deo, Although it needs some sort of train in the map :P

Offline QuadrAlien

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Re: koth_butterfly
« Reply #5 on: 14 May 2010, 18:40:47 »
The sniper sight lines I'm not too worried about - Viaduct's quite open, and a Heavy can still do some serious damage there.  That said, a barrier or two nearer the point might be an idea.

The spawns on the other hand may need work - if you look at the three starting KOTH maps, you'll notice none of them have a single exit from spawn, but a few alternative ways out into the starting area (in Sawmill, I believe the effect is gained by not allowing enemies into the building just outside spawn).  The area outside also appears to be a bit bland at the moment.

Still, looks interesting - will have to try it sometime.

Offline Foozy

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Re: koth_butterfly
« Reply #6 on: 14 May 2010, 20:23:56 »
My main concern would be the demo. All entrances are visible from the back battlement.
ROFLMAX. SERIOUS ROFLMAX. ~Bizzie

Offline Demon_Hunter

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Re: koth_butterfly
« Reply #7 on: 14 May 2010, 20:50:47 »
So I tough a bit, and figured a water passage would make an nice alternate exit from spawn, also it would get you behind the enemies side.
Good fix to demoman seeing all exits and spawncamping?


Offline Xearo_Disaster

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Re: koth_butterfly
« Reply #8 on: 14 May 2010, 21:39:56 »
Good thinkin', Deo. I like that idea. Just be wary of people drowning if they get caught in a fight or something. :P

Offline Foozy

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Re: koth_butterfly
« Reply #9 on: 14 May 2010, 22:33:27 »
I'd vouch for widening the map in general instead of adding more linear passages.
ROFLMAX. SERIOUS ROFLMAX. ~Bizzie

Offline Demon_Hunter

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Re: koth_butterfly
« Reply #10 on: 14 May 2010, 23:12:04 »
Good thinkin', Deo. I like that idea. Just be wary of people drowning if they get caught in a fight or something. :P
well some of the thinking was that a demo cant camp it so much since he will drown.


I'd vouch for widening the map in general instead of adding more linear passages.
will see what I can do.


Offline Demon_Hunter

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Re: koth_butterfly
« Reply #12 on: 15 May 2010, 14:53:22 »
Also, would it be possible to do some testing at the gn perhaps?
btw DL comming soon.
« Last Edit: 15 May 2010, 14:55:05 by Demon_Hunter »

Offline Demon_Hunter

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Re: koth_butterfly
« Reply #13 on: 15 May 2010, 15:16:23 »
Here is your download link guys :D

Download for koth_butterfly_a1
taken down for a bit.
Mediafire:
http://www.mediafire.com/file/udqjtg3wqti/koth_butterfly_a1_fix.bsp
Extra mirror(advertisment, and lots of it.)
http://uploading.com/files/2645fa15/koth_butterfly_a1_fix.bsp/

Uploaded fixed version of ai conserning a missing spawn door.(Thx to mark for finding it)
« Last Edit: 15 May 2010, 16:32:58 by Demon_Hunter »

Offline markp

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Re: koth_butterfly
« Reply #14 on: 15 May 2010, 15:59:40 »
nice map man, trying it now!