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10 February 2012, 15:36:52

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Poll

Do you want NDH to have a Minecraft server?
Yes
11 (52%)
No
3 (14%)
Maybe
7 (33%)
Total Members Voted: 21

Recent Messages

Author Topic: Future server structure  (Read 2056 times)

Offline Foozy

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Future server structure
« on: 20 January 2010, 23:34:48 »
In the near future there might be a redesign of the old server structure that is CP - PL.

The new structure would be Popular maps - Custom maps, going into effect when we get a download server.

Today's question is, what maps would you like on the servers? Please compile a list of all maps that you want for both servers separately. If a map you would like on the servers has already been mentioned, there is no need to mention it again. A vote will be ran on which maps will be included later.

This is a good place to find custom maps: http://forums.tf2maps.net/downloads.php?do=cat&id=1
I recommend sorting by downloads and only suggesting maps that you've played or are known to be good.

Note: The popular maps server will only run stock maps, and the custom maps server will only run custom maps.



Example:

Popular maps: cp_badlands, cp_gorge, pl_badwater, etc, etc.

Custom maps: pl_cashworks, cp_warpath, cp_roswell, etc.
ROFLMAX. SERIOUS ROFLMAX. ~Bizzie

Offline tom_armitage

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Re: Future server structure
« Reply #1 on: 21 January 2010, 12:13:55 »
A good start would be to use the current rotation all on one server, Minus a few Maps.

As for Custom maps, I am saying CP_Runner 24/7 XD

I will take a look somtime tonight, but we will probably all have the same sort of ideas as far as custom maps go.

Offline Frush

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Re: Future server structure
« Reply #2 on: 21 January 2010, 14:55:18 »
Popular Maps: Badwater, Goldrush, Dustbowl, Pipeline, Well, Hydro

Custom Maps: plr_panic, plr_solitude, cp_freightyard
Some people say less is more, but I say less is less, more is more and ENOUGH IS ENOUGH

Offline Foozy

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Re: Future server structure
« Reply #3 on: 21 January 2010, 15:02:07 »
I was thinking we could have a couple of popular custom maps along with 1 lesser known map that we change every 2-4 weeks.
ROFLMAX. SERIOUS ROFLMAX. ~Bizzie

Offline Demon_Hunter

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Re: Future server structure
« Reply #4 on: 21 January 2010, 17:20:03 »
Here you go.

Popular Maps: Badlands, Gravelpit, Viaduct, Turbine

Custom Maps: cp_obscure, cp_gullywash, cp_freight + Foozy's undone map, when it is more done.

Offline KingOfSquirrels

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Re: Future server structure
« Reply #5 on: 21 January 2010, 17:32:02 »


Popular Maps: Badlands, Gravelpit, Viaduct, Turbine, Badwater, Koth_Sawmill

Custom Maps: cp_obscure, cp_gullywash, cp_freight, and a good payload map but I can't think of any good custom pl maps. + Foozy's map (Once it's finished ofc)

[/steal from demon]

Offline Killzone

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Re: Future server structure
« Reply #6 on: 21 January 2010, 18:10:51 »
pl_swiftwater
Imo the best public payload map around.
http://forums.tf2maps.net/showthread.php?t=6749

After that there is pl_cashworks.
Beautifull map, it's kinda big and when you play it the first time, a bit chaotic. But after a while when you know the map it rocks :) .

Offline Xearo_Disaster

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Re: Future server structure
« Reply #7 on: 21 January 2010, 18:50:29 »
Aaah, a server dedicated totally to custom maps? I say pick the most popular/distributed custom maps, then. The ones most people are likely to have. Downloading maps is a pain in the ass to say the least. xD


Edit: Didn't see what Foozy'd said, I quite like that idea.

Offline tom_armitage

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Re: Future server structure
« Reply #8 on: 21 January 2010, 19:09:09 »
I like Fooz's idea of Known maps and unknown maps.


Offline Foozy

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Re: Future server structure
« Reply #9 on: 21 January 2010, 20:51:16 »
I say pick the most popular/distributed custom maps, then. The ones most people are likely to have. Downloading maps is a pain in the ass to say the least. xD

This is provided we get a download server.
ROFLMAX. SERIOUS ROFLMAX. ~Bizzie

Offline Xearo_Disaster

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Re: Future server structure
« Reply #10 on: 21 January 2010, 20:59:20 »
I say pick the most popular/distributed custom maps, then. The ones most people are likely to have. Downloading maps is a pain in the ass to say the least. xD

This is provided we get a download server.

Haha, I read that bit. Although I'm pretty sure your wording was 'when' rather than 'if' :P But yeah, I support that idea.

Offline kona

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Re: Future server structure
« Reply #11 on: 21 January 2010, 21:11:30 »
Popular maps: cp_gorge

Custom maps: cp_follower

Offline tom_armitage

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Re: Future server structure
« Reply #12 on: 21 January 2010, 21:12:45 »
In theroy, Couldnt multiple 'Clans' Share the same download server.

Offline Demon_Hunter

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Re: Future server structure
« Reply #13 on: 23 January 2010, 22:48:38 »
Right, I want my arena_underwood to be on the custom server. :P.
Link:
http://files.uploadffs.com/c/0badc678/arena_underwood_b3.bsp

Also, I might do a map soon. If it can be on the custom server that is...

Offline Frush

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Re: Future server structure
« Reply #14 on: 23 January 2010, 22:58:58 »
Right, I want my arena_underwood to be on the custom server. :P.

Nothing against you personally here, but I don't want arena_underwood on the server. I really don't like Arena. Maybe if you make it koth?
Some people say less is more, but I say less is less, more is more and ENOUGH IS ENOUGH