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04 September 2010, 01:17:37

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Which Team is your Favorite?
 
RED!
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BLU!
- 11 (61%)
 
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Author Topic: Gaming night suggestions  (Read 947 times)
Super Hero
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« on: 12 January 2010, 00:15:10 »

Since it was suggested and it can't hurt nor is a bad idea...

Post gaming night activity and map suggestions here. Elaborate a bit if it's unclear.



I'll start off with 3-4 heavies vs. rest scouts on a payload map. Heavies attacking. This is provided we get enough people sometime.
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Hero
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« Reply #1 on: 12 January 2010, 00:35:01 »

Based on Zombie Fortress, a small team (2-4) vs the rest who only uses melee. It worked a wee bit last gaming night, but not sure were it wuld work the best: CP, attack/defend or payload.
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Super Hero
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« Reply #2 on: 16 January 2010, 23:48:01 »

Brainstorm part 1 -

Royal Rumble - no respawn times, play till your dominated then once dominated you switch to the other team, play till all members are on the same team
Potential for long playtime - Can span multiple maps.
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« Reply #3 on: 17 January 2010, 13:40:49 »

Dodgeball. Been playing it alot recently and it's good fun and can be played with a small or large number of players. May be a bit trickyto get it going though 
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Super Hero
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« Reply #4 on: 17 January 2010, 15:05:01 »

Dodge ball would be fun but hard to get going if I remember.  I suggested it before but I think its a proprietary plugin and the guy who owns it decides who gets it and sets up the server for it as its quite the hack I imagine.

I think we could probably get a version going using the maps and one team pyros and one team demos who can only use pipes.  Would need ammo boxes for demos though.

That would be more like real dodgeball I think Cheesy
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Hero
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« Reply #5 on: 18 January 2010, 00:57:37 »

The medieval thing done right. Like Red and BLU standing in 2 lines facing eachother and someone says like "Charge!" or whatever and you know, everyone starts decapitating eachother
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Super Hero
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« Reply #6 on: 18 January 2010, 23:07:57 »

The medieval thing done right. Like Red and BLU standing in 2 lines facing eachother and someone says like "Charge!" or whatever and you know, everyone starts decapitating eachother

Sounds like it would last 30 seconds, but i good starting point.
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Hero
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« Reply #7 on: 20 February 2010, 11:35:55 »

http://forums.tf2maps.net/showthread.php?t=12110

this^
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Hero
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« Reply #8 on: 20 February 2010, 13:41:26 »

Would need ammo boxes for demos though.

Nuh-uh. Just put in one of those global resupply plugins.

What I'd like to see? Not sure. Maybe a night with surf maps, cause that's the only real TF2 related thing I'm actually good at as of right now.
EDIT: More frequent gaming nights. Cheesy

When I'm bored I fire up my own server. FFA Randomizer, friendly fire on. Turns out, you get new stuff when you get killed by your own team, so it works awesome.
Just need a map that spawns everyone in a FFA config so you can't spawnkill your own team, or obedient players who won't kill their own team near the vicinity of the spawn area.
« Last Edit: 21 February 2010, 15:18:51 by asaguda » Logged

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Hero
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« Reply #9 on: 09 March 2010, 19:29:45 »

An idea I had in the past but never really tired was for whoever is looking for new maps for the server or possibly map ideas for fellow mappers, Just get a bunch of custom maps that are new or of unusual design and play a whole bunch of them with the clan asa  game night. Some of the mas will be total crap we all know this but it can be a good laugh and a decent evaluation method for having more maps at the same time.
It's a possibility. The other idea I had could be to play games (and I forget the name of this game) where each team has 9 players 1 of each class on a 2 way CP map. I always loved Warpath_2 for that.
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Danny
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« Reply #10 on: 10 March 2010, 07:42:44 »

(and I forget the name of this game) where each team has 9 players 1 of each class


Highlander. <3
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Hero
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« Reply #11 on: 10 March 2010, 09:53:17 »

Boom! thats the one Cheesy
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Danny
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